About
Founded in 2016, the mission of Whatever's Right Studios has always remained the same; to produce the highest quality Software and Art.
The company began as a passion project, developing my own game engine. Since then it has evolved into a one-man game studio.
I am available for contract work, project work, and project collaborations.
WHO
My name is John Hall. For the past two decades, I've been programming. And for the past seven years, I've been working on my first game using my propriety engine.
Some of my favourite topics are 3D Rendering (OpenGL, DirectX), High-Performance C++ code, Game Design, 3D Modelling (Blender) and Education.
Follow along as I finish my first game!
If you're interested in: my services, working together or just want to talk. Send me an email
Looking forward to hearing from you!